K-5 Teaching Resources
On this page, you will find the following:
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Reinforce 'Hour of Code' anytime throughout the year!
Click here for coding resources & activities. They can start coding in minutes, and they do not need prior knowledge of coding. |
Hour of Code Week takes place in December, but you can do coding with your students anytime of the year. |
Keyboarding Resources
Two typing apps are linked to Gr2-5 student Google accounts:
1. Typing Club - typingclub.com 2. Type Scout - typescout.net/en/ Click here to access Typing Club How to Cards. Dance Mat Typing
https://www.bbc.com/bitesize/articles/z3c6tfr There are four levels to play, each divided into three stages. You start by learning the home row keys. Each stage builds on previous lessons, introducing new letters as you progress. You’ll soon be touch typing like an expert! At the end of each level you can test your typing speed and get a fun reward. ABCYa - Keyboarding challenge http://www.abcya.com/keyboard.htm |
Typing Test
Students can check their typing speed, accuracy and skill level in just 60 seconds. https://www.typingtest.com/ Additional Games: |
Tech Standards & District Technology Expectations
by grade level
ISTE Standards for Students 2016
The ISTE Standards for Students provide a framework for learning in-depth, digital age skills and attributes with learning that is amplified, even transformed, through technology. The ISTE Standards for Students support and deepen the learning derived from content-area standards including the NJCCCS and the Common Core State Standards (CCSS). • Empowered Learner • Digital Citizen • Knowledge Constructor • Innovative Designer • Computational Thinker • Creative Communicator • Global Collaborator To learn more, visit www.iste.org/standards/standards/for-students-2016 The NJSLS for Technology include 6 strands:
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K-5 Technology Expectations:
It is the District expectation that all students will accomplish the following by the end of June. K/1
Grade 2
Grades 3-5
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SAMR MODEL
A model to guide teachers with integrating technology into teaching and learning.
Click here for practical classroom examples of what technology integration looks at each stage.
A model to guide teachers with integrating technology into teaching and learning.
- Substitution - using technology tools to do simply the same task without tech
- Augmentation - substitution but with added functionalities
- Modification - redesigning new parts of the task
- Redefinition - creation of new tasks through use of digital tools that allow for connecting with others beyond the classroom in real-time
Click here for practical classroom examples of what technology integration looks at each stage.
TPACK Framework
A map for understanding how to integrate technology into the classroom effectively. |
It is important to remember that the key to effective technology integration is not to implement tech just for the sake of integrating tech. It must be embedded within strong content and best pedagogical practices. Find meaningful integrations to elevate learning and a balance between unplugged and lugged activity.
For more details & to see classroom examples, click here.
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Digital Citizenship Day
Although Digital Citizenship Week takes place in September here in SB Schools, students in K-5 classrooms practice their responsibilities of living in an interconnected digital world throughout the school year. The District Acceptable Use Policy, as well as the positive ways to interact with others that are safe and ethical, are also reviewed throughout the year, as needed.